::: {.important} ::: {.title} Important :::
Remote SimConnect allows you to run a \“standalone\” GUI connecting to a remote FSX/P3D via a \“remote SimConnect\” configuration. This is something different as a distributed *swift* GUI connected with a core. :::
If you want to read about remote swift UI: `distributedswift`{.interpreted-text role=“ref”}
Enable the server side (where FSX or P3D runs)
- From the official [P3D
documentation](https://www.prepar3d.com/SDKv4/sdk/simconnect_api/configuration_files/configuration_files_overview.html)
- Another remote [SimConnect]{.title-ref} config [tutorial is
here](https://www.fsdeveloper.com/wiki/index.php?title=Remote_connection).
- In `%APPDATA%\Lockheed Martin\Prepar3D v4` (or `Microsoft/FSX`)
create a `SimConnect.xml` file
- Example: My path looks like this for FSX:
`C:\Users\[username]\AppData\Roaming\Microsoft\FSX`
- This file is only needed when remote access is required - For me the file is identical for P3Dv4 and FSX - In case one needs to create [SimConnect]{.title-ref} log files, the
[.ini\`file is here: \`C:Users\[username\]DocumentsFlight Simulator X FilesSimConnect.ini]{.title-ref}
Example file: TODO ADD
Enable the client side (where *swift* runs)
- On the client machine, go to the `Documents` folder, something like
this: `C:\Users\[username]\Documents`
- In the documents folder place a `SimConnect.cfg` file corresponding
with the above server
Example file: TODO ADD
You can alternatively use the config option from the *swift* settings

Logging SimConnect