::: {.important} ::: {.title} Important :::

Remote SimConnect allows you to run a \“standalone\” GUI connecting to a remote FSX/P3D via a \“remote SimConnect\” configuration. This is something different as a distributed *swift* GUI connected with a core. :::

If you want to read about remote swift UI: `distributedswift`{.interpreted-text role=“ref”}

Enable the server side (where FSX or P3D runs)

- From the official [P3D


- Another remote [SimConnect]{.title-ref} config [tutorial is


- In `%APPDATA%\Lockheed Martin\Prepar3D v4` (or `Microsoft/FSX`)

  create a `SimConnect.xml` file

- Example: My path looks like this for FSX:


- This file is only needed when remote access is required - For me the file is identical for P3Dv4 and FSX - In case one needs to create [SimConnect]{.title-ref} log files, the

  [.ini\`file is here: \`C:Users\[username\]DocumentsFlight Simulator
  X FilesSimConnect.ini]{.title-ref}

Example file: TODO ADD

Enable the client side (where *swift* runs)

- On the client machine, go to the `Documents` folder, something like

  this: `C:\Users\[username]\Documents`

- In the documents folder place a `SimConnect.cfg` file corresponding

  with the above server

Example file: TODO ADD

You can alternatively use the config option from the *swift* settings


Logging SimConnect

  • p3d_fsx_remote_simconnect_access.txt
  • Last modified: 2020/08/21 11:28
  • by larst